Monday, June 29, 2015

More Photography From Ireland

Hey guys! Got some more photography from Ireland today. Enjoy.

Grimy Hope in the Dark

Good way to kick things off. Cool proportions, very abstract. It's just a grimy light fixture on a ceiling. The camera lens did weird things with the lighting.

Dirty Light Texture

Same light, this time close up. I love the "landscapey" feel it takes on here.

Bike Wheel Creature

Old bike wheel with busted spokes. Almost looks like some Dali-esque alien thing this close up. I love making ordinary things look like weird, imaginary things.

Work

Here are some of my Industrial Design friends working on a furniture project. We turned an old door into a pretty sweet table. If I can find some good pictures, I'll post about it here. It was fun though.

Dead heat/Highway to Nowhere

I really love this photo. Makes me feel some type of way.

Window

Scrap pile outside the studio in the Burren Art School. Photo registers as very sad to me, but I'm not sure why.

Portrait

Awesome portrait of my good friend, Hank. Looking fly. 

Thanks guys, be back soon.

-Joseph

Wednesday, June 24, 2015

Industrial Design: Structural Clock Project

Hey! I got something cool for you guys today. Here's a project from my industrial design studio from last semester. The basic assignment was to design and model a clock (digital or analog) based around a single descriptive adjective. The adjectives were randomly drawn from a box, and you had to exemplify that adjective through the form and characteristics of your final clock. I had the adjective "structural." Here's what I came up with:

Structural Clock

As with most (all) Industrial design projects, the weeks leading up to the final due date were fraught with piles of sketches, conflicting ideas, severe sleep loss, numerous sketch models, and hours and hours of modeling work. To show this reality, here are some (not all) of the models I made leading up to the final design:

Structural Clock Iterations

Structural Clock Iterations

As you can see, the final design didn't come very easily to me. In particular, I messed around with PBC pipes for way too long, before deciding that I didn't want to use them. Early on, I had a really hard time visualizing a "structural" clock, even in sketches. I think I'd have been more comfortable with a more emotive adjective like "Playful" or "Quiet." Design is ,however, about overcoming mental blockages like that so ,at the end of the day, you can still bring something good to the table. I settled on the idea of an "organic" structure that included a lot of subtle curves. Here's my thesis statement on the final design:

"Human beings cannot live without structure. Routines naturally grow out of our day to day experiences. In fact, it is confusing and terrifying to imagine living without some sort of structure. I wanted to incorporate this idea of a naturally occurring structure into my design. I wanted to show that Structure is something organic and natural, something that naturally grows out of human experience. My final clock design grew out of this idea of organic structure. The two legs of the clock stand out as strong supports, giving the clock a physical and somewhat visceral feel. The smooth and subtle curves that compose the main body of the clock invoke a structure forming from natural elements. The inset clock face echoes the shape of the outer body, while adding a new dimension to the overall form. Overall, the clock embodies a strong and inherently organic structure that is entirely it's own."

  A bit much, but you get the idea. What's left out is the difficulty involved in actually making the physical model. My final model was made out of a block of yellow foam, that I cut separate clock parts out of, sanded out the details, primed and spray-painted many times until it had the detail I needed, and finally super-glued together. That's not even including fixing mistakes, wet-sending, and spackling. All in all, it was an exhaustive week or so of model work with a clock always ticking in the back-ground. Still I love it. I don't know why I love it, but I do. I guess that's just life sometimes. Anyways, I'm fairly happy with the final design, although, to be honest, I still have some reservations. But that's design work for ya. Here are some more pictures.

Structural Clock (Front view)

Structural Clock (Industrial Design)

Structural Clock (close up)

Structural Clock

Hope you guys enjoyed it! I loved the ideas behind this project, even though I struggled with my adjective a bit. I'm hoping to put up some more Industrial Design projects soon, as well as some more sketches, photos, and concepts.

Love,

-Joseph

Thursday, June 18, 2015

Mostly Moody/Blurry Airplane Shots

Hey guys got some cool airplane photography coming at you today! This is, again from my trip to Ireland last semester. Enjoy.

Abstract window lights

An abstract Pattern that emerged from the intersection of real objects (a window, lights that got reflected off of the glass, some sort of textured wall).

Dark Airport Dreamscape 2

Reflection from the airplane window onto the floor below. Such an oddly paranoid photo.

Light Monster

Blurred lights becoming something new.

Dark Airport Dreamscape 1

Another airport landscape. It sort of reminds me of something I'd draw.

Midnight Airport Blues

I love, love, love this photo. All the random elements (the figure, the reflections, the shadows) come together effortlessly to tell some kinda story. 

Airport Surrealism

"Angel in the sky."

Landscape with Airport

Good surrealist hellscape. I love how "lo-fi" pictures like this can take something so familiar like an airport and just make you see it in a totally different way. If we could always see the world for what it really was, we wouldn't be so bored so much of the time.

Sunrise from the Air 1

Sunrise from the air. Powerful photo.

Sunrise from the Air 2

The light's spreading...

Alright hope you enjoyed these, I know that they're a bit different from most of the photography I put up here. I really love this style of photography (grainy, dark, emotional) though, and think it has a lot of untapped potential.

Oh also, Cartoon Dreams now officially has it's own Facebook page if you're into that sort of thing. I'll post on it when I update this blog: https://www.facebook.com/josephsmolinart?pnref=story

Be back soon.

-Joseph

Monday, June 15, 2015

Story Concept!

Hey guys, I got something really cool for you today. I did a full color concept on Illistrator for a story-line that I've been kicking around in my head since Christmas break. I had the initial ball-point sketch ready, and I just took that and added a lot of color, light, and texture.

Story Concept Final

 I really took my time on this one, finding the right visual style for the story and building up the image through numerous layers of color and shadow. The result is, I think, pretty cool/different. I'm still trying to figure out whether or not to pursue rendering the story in full. It's a bit awkward because the tone of the story is very dark, but my vision for the story would best fit into a children's book format. I see big full page illustrations with little or no accompanying text. I guess it could be some kinda weird "art" storybook but I dunno. I definitely think as a story it's worth telling though. Either way I'm really glad that I took the time to do this concept, and I had a lot of fun with it.

Here's some progression, starting with the original sketch and ending with the final piece.

Story concept 3

Here's the original sketch. It's one of my favorite's. I wish I could come up with stuff like this all the time. It was almost like a vision. Felt great to do too, like I was unloading my mind.

Concept Progress # 1

Basic block colors + a little bit of shading. Also changed the legs and some of the body of the main figure, which were awkward. Starting to see the life hidden in the sketch come to life.

Concept Progress # 2

Contrast between light and dark. A lot more shading. I used a really textured brush to give the shading that spiky, textures quality. I wanted to make the shadows seem unpredictable or even unsafe.

Concept Progress # 3

Consistent lighting across the page, including shadows. Lots of detail and textures added. Working a lot of crazy line-work in to show shadows and textures.

Story Concept Final

The final piece. Strong dark outlines around the figures to the right. Lots of playing around with color and light balance to find out what worked with the composition. Lots of detail work. Improved light variation. I think it's a strong final vision.

I really, really enjoyed making this concept, and hope that you enjoy the result! When I look at it, I can see a lot of possibilities. I hope that you can too.

Thank you so much for reading!

-Joseph Smolin

Sunday, June 7, 2015

Sketching While Traveling Pt. 2

Hey guys here are some more rough sketches from my travels abroad. Got some cool ones for you today. I've been working a lot lately on painting, doing some digital story concepts, and trying to figure out publishing options for my kid's picture book project. Look for a lot more stuff to come at you soon.

Sketch7

"4th of July"

Sketch12

Gotta get away.

Sketch14

Sketch14 (Edited)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sketch6

So the page divide in the middle is a bummer, but I really like this one. If I recall correctly, I did this one on a plane ride from Italy to Dublin, Ireland. It was evening and I was exhausted.

Sketch11

Nervous energy notes I took while watching a lecture for a class. I did take some actual notes too...

Thanks for reading,

-Joseph Smolin